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Read the readme and find out :3


Docs have largely been uploaded.


Working on some rudimentary docs right now, the README might also be updated directly.


Performance boosts and metrics I do intend to look into, in particular acceleration structures (probably a BVH?) for the ray tracer and more optimized methods (e.g. a better scanline triangle fill and some clipping algos) for the rasterizer.

As for portability, not sure yet, this is meant to more or less be a rendering/animation engine that is lightweight, probably portable to embedded processors like ESP32s?


Yes (software renderer)


Yeah I might make some docs for it soon.


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