I edited that out because I felt like everyone would just go top and hope someone would save them. By introducing a long path before they can help others, it makes them think "Well, I could just finish the level, or trust that someone will save me and help them..."
My design let you go from spawn directly to the obstacle removal button, but the dev edited that part out.
I really like trust exercise levels, even though an entire heard of cursors left me in the box once.