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I just noticed the same thing.

UA being blocked for example:

  Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:140.0) Gecko/20100101 Firefox/140.0
Did mess with it some more:

Allowed:

    Opera/9.80 (Windows NT 6.1; U; zh-tw) Presto/2.7.62 Version/11.01
    Opera/9.80 (Windows NT 5.1; U; cs) Presto/2.7.62 Version/11.01
406:

    Mozilla/5.0 (Windows NT 5.1) Gecko/20100101 Firefox/14.0 Opera/12.0
    Mozilla/5.0 (Macintosh; Intel Mac OS X 14; rv:140.0) Gecko/20110101 Firefox/140.0
Maybe just remove it?

Figured it out, had a random block of Firefox versions less than 147 in my ApplicationController for some reason. Of course my home internet went down though so I’ll push in a few.

ok this should now be fixed!

Thanks for this info! Very helpful

Getting

    406 browser not supported
for ESR Firefox 140.

If I set my UA to "FUCKIT" I can use the site perfectly fine. Why is there a User Agent Filter that disables the whole website? This should be maybe a warning, not a complete block.


you know, I had setup some analytics filtering based on geoip because I was getting crazy spam traffic from Chine and Singapore, but that should only be affecting analytics not the whole site. Mind if I ask where you're located? (you can email me privately if preferred: me@dchuk.com)

Europe

IP address has no effect on the User Agent block though...


Yeah I know and agree, just wondering if something is haywire in that logic somehow. Otherwise it’s a bizarre issue but I’ll get it fixed

Glad to hear, and neat site. Cool to see new Ruby on Rails sites. Thought I was the only one still loving it. ;)

They will just rediscover Bluetooth. Kids have always passed around stuff they weren't supposed to have.

Source: I was a kid once, we had no cell phones. Porn on 5.25" floppies was a thing.


Cool, definitely better than endless scrolling on the 'you are not good enough'-machine ticktok.

Wasn't there a (proposed) "standard" in 90s (eMediaMark, I remembered) that just added a Header to HTTP in order to have ancient browsers automatically filter adult content.

That would easily be enforceable by making a "kid mode" enabled and locked down by a parent with a password mandatory on devices. Then you could have something like this:

    Adult-Content: true
    Age-Threshold: 18
suggested here: https://digitalbiztalk.com/article/a-better-way-the-adult-co...

eMediaMark is now Internet Content Rating the stuff I was remembering can be seen here: https://icr.chit.eu/

You can just take that, it's been there for decades.


You might have an older GPU that doesn't work with wayland like me. My Radeon HD5870 also won't do Vulkan and anything wayland has never worked properly for me.

I have the same issue using either an older AMD card and an RTX 3 series card. Both are fine with X11.

If you use (n)vim it's a good key to have.


Don't those use the "i" key?


Yes, but "i" is not a toggle.


You can also have an older Ryzen 7 8845HS according to the tech specs. Even though the overview page states it's a Ryzen 9. Weird.


Anyone tried in an Azure Cloud Shell?

Asking for a friend ;)

EDIT: Don't. "/s" in case not obvious.


It's somehow even worse when you compile your own browser. Want Spotify or Netflix? You need Widevine with attestation. Go pay Google.

Your Browser Agent string isn't Chrome or Firefox? Enjoy endless Cloudflare captchas or just a 403 error.


> Your Browser Agent string isn't Chrome or Firefox?

nowadays, you could update this to just "your browser agent string isn't Chrome"


Yes, how sovereign national browsers (not depending on US companies and not sending data to US) can be be developed in this situation?


As the browser you do not have to license Widevine. This is the responsibility of your OS vendor to provide and license a DRM solution. So for example when you build your browser on Mac it uses the Apple APIs to use FairPlay to handle Spotify.

It's unrealistic to expect every app on the system to have to deal with licensing DRM themselves.


This is neat. Z-machine internals without needing to run a debugger.


Very cool. Did a very little testing for Infocom back in the day and knew a lot of the folks involved.


Neat! Any cool stories? What games did you work on?


I didn't really work on any games formally. Knew a lot of the folks from school and after and did some informal testing and feedback.


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