The Starfox explosions lack a realistic brightness level. They don’t appear to be emitting light the way the Playstation’s explosions do. Even the afterburner effect on Starfox’s ship looks muted.
It's even in the movie. Zuckerberg was inspired by Hot or Not and used his friend's chess ranking algo for Facemash (comparing college girls). And that inspired him in part for making the Facebook.
Is anyone out there using Unreal for in-camera character/creature animation? My production experience with Unreal has been solely limited to background and lighting support, for which it is excellent.
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