I'm in the same boat. My phone is used to record 'memories', but I rarely ever look at the shots I capture with it. I'd probably be better off dropping this habit.
My camera is for art, and in my mind this an entirely different thing than recording stuff with my phone. These are as different as using writing utensils to briefly write notes vs. using them to make a complex drawing.
Same! For me this has had the unfortunate side effect of ruining non-art photo-taking. Someone shows me a regular phone photo and the photographer part of my brain is thinking "why did you even take this...?" Yes I'm a terrible friend
I got tired of in depth fiddly editing and wrote Filmulator to minimize the decision-making and streamline editing. I rarely spend more than 20-30 seconds per image.
You get a clean, basic look, no weird colors or overly creative "looks", but with adjustability and great highlight handling that JPEG doesn't get you.
Thank you for this. I downloaded the program, but am I right in that it does some processing on the RAW files as it imports them so that they're effectively in a mostly "finished" state?
At the moment I'm using SilkyPix for my Lumix photos and NX Studio for my Nikon photos, and then occasionally using RawTherapee and Darktable and also occasionally ART. I then sometimes attempt to use gmic on the finished JPEG or Snapseed on my Android phone for more ambience and sharpness.
I'm finding I'm spending absolutely hours on editing all the photos I take. And they don't even look that great when I finish with them, mainly through my lack of skill. I find the sharpening in silkypix to be very good.
This looks right up my alley. Does it properly support true monochrome raw DNG files? I.E., cameras that don't have a bayer filter and don't require a debayering pass. I'm shooting a Pentax K3 Mark III Monochrome, although Leica has a couple true monochrome cameras and there are services that will de-bayer cameras and modify the firmware to achieve similar ends.
Yes, it properly supports monochrome DNG and disables (and hides) tools that are not applicable such as demosaicing, CA correction, highlight recovery, white balance, etc.
I didn't know such firmware hacking was available. I'd been waiting for the GR Monochrome for years but it's a bit expensive for me.
I don't know if the firmware mods are public but I saw one conversion service offer it when I was researching. If I can find the link I'll post it here this evening.
I need to fix Phase One support in Filmulator. LibRaw has some additional processing steps required that I didn't manage to figure out last time I worked on it.
Lightroom doesn't even process IQ4 150 (RGB) files correctly either, there's in back calibration that is missing, resulting in a bunch of lower right corner amp glow(?).
Capture One with the same back is fine/the back went to Japan to get repaired only a few months ago and has a brand new main controller board/calibration...
Oh, great to see this on HN! I found Filmulator a few years ago and used it for most of my raw photography (which, admittedly, isn't a lot) and found it amazing. Exactly what I wanted. Streamlined, easy to get into, fun. And I really like the way my pictures come out at the end. Thank you for your work :)
It's not GPU-native… that's a goal but it'll certainly take some time. Back when I was last working heavily on it there commonly wasn't enough vram but now there should be on most machines.
33 megapixels is not a lot. I'd consider that fast on my 9800X3D gaming machine but moderate on my older 2700X dev machine. But of course, what you consider fast depends on your computer and your expectations.
Zooming and panning is much faster on Filmulator than most other software because it caches full-res images throughout much of the pipeline. On my gaming monitor I can rapidly zoom in and out at a buttery-smooth 240Hz refresh rate.
But actually changing settings is a bit slower.
The earliest settings are the slowest to respond since they only operate on full resolution raw data, but they're non-creative, technical decisions on highlight recovery and demosaicing and such that do not need tweaking. Additionally, you get early feedback from these in the form of early-pipeline histograms interspersed among the tools, helping you tune these settings quickly.
Noise reduction adds a lot of processing time but once you figure that out the full-res image gets cached and doesn't interfere with later steps.
It has fast (~100ms) screen-resolution response to sliders in the filmulation tools mid-pipeline but it'll take a second or two for the full resolution image to process.
Late pipeline editing (post-filmulation) is near instant even for the full resolution.
So is it fast? Yes and no. But it tries to always be responsive and provide useful information as quickly as possible.
I helped out with a user interface redesign of OR many years ago. It was pretty incredibly unintuitive back then, and many hobby rocketeers paid for Rocksim instead.
The same sort of thing is happening for the 3d printer laws. Some company is trying to legislate its own software into ubiquity (guns first, then copyright enforcement) and then double-dip by charging both IP holders and printer manufacturers for their "services".
This was the thing the saws-all (or whatever it was called, the brake that stops you from cutting your fingers off with the table saw) tried, right? I don't know if it succeeded but the idea was a government mandate for an otherwise good idea. Everyone then pays more.
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