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Yap, that's what people don't want to hear.

Right now we are in the cheap phase.

Price can easily triple


> Price can easily triple

They can just as easily plummet to a fraction. Really depends on wether there's value for the entities that are paying


The guy who orders minus 1.5 beers lol

And your muscles degrade, a pretty good analogy

Use the exoskeleton at the warehouse to reduce stress and injury; just keep lifting weights at home to not let yourself atrophy.

I guess so, but if you have to keep lifting weights at home to stay competent at your job, then lifting weights is part of your job, and you should be paid for those hours.

How long did it take for housing to stop skyrocketing?

That's my guess.

Aka: take a seat, it will be a while


Two years. Basically the period when people were stuck at home during COVID restrictions and were willing to spend extra money to make that experience more comfortable. Prices fell precipitously after restrictions were lifted and people had desires outside of the home again.

Huh? Less games launched on steam? First time I hear that. Any source?

But my guess would be: games are closed sourced and need physics. Which AI is bad at.


Just google “games released on steam by year”.

Many games don’t need physics, and there are a billion hobby projects on GitHub.


https://steamdb.info/stats/releases/

Does not look like less games.


Sorry, I swapped the numbers. It's actually 1447 this year vs 1413 last year so 34 more games this year. So essentially now growth. Despite there being a clearly accelerating growth trend since 2018.

Or just don't publish them, because they don't want to deal with uses.

I wrote a python DHCP server which connects with proxmox server to hand out stable IPs as long as the VM / container exists in proxmox.

Not via MAC but basically via VM ID ( or name)


Just check foundry vtt and it's modules. The amount of modules released exploded since AI.

That’s an incredibly niche area. From their website it looks like there are 4k modules available. Is there a way to see historical data. Also is number of users available, so that you can rule out popularity growth?

Hmm no I don't think they publish data about buyers or players.

But the numbers of lfg is basically the same, maybe a few percent more. But not dozens of modules more per day more...


Try agent zero, you can then upload your bank ( or credit card) statements in CSV etc. It then can analyse it

Except you want to track what went to production and what didn't and for how long

Releases of a Heroku app is tracked by the platform, and both shown the the UI, in the CLI and available in the API.

Git is remarkably good at tracking history. CI systems are also great at showing history.

While I think it's more because of the speed difference in cities. In EU you just can't drive fast, because it's crowded. In the USA you have way more space to drive speed limit

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