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D3D12 Shader Execution Reordering (devblogs.microsoft.com/directx)
1 point by ksec 5 days ago | past | discuss
D3D12 Opacity Micromaps (devblogs.microsoft.com/directx)
2 points by ibobev 9 days ago | past | discuss
D3D12 Shader Execution Reordering (devblogs.microsoft.com/directx)
1 point by ibobev 9 days ago | past | discuss
Shader Model 6.9 Retail and New D3D12 Improvements (devblogs.microsoft.com/directx)
2 points by ibobev 10 days ago | past | discuss
Standardizing HLSL (devblogs.microsoft.com/directx)
1 point by ibobev 25 days ago | past
Ecma Technical Committee 57: Standardization of the High-Level Shading Language (devblogs.microsoft.com/directx)
7 points by aenvoker 25 days ago | past | 1 comment
Standardizing HLSL (devblogs.microsoft.com/directx)
4 points by pjmlp 26 days ago | past
Celebrating 10 Years of DirectX 12 (devblogs.microsoft.com/directx)
4 points by ibobev 77 days ago | past
Celebrating 10 Years of DirectX 12 (devblogs.microsoft.com/directx)
3 points by ksec 81 days ago | past | 1 comment
Introducing Advanced Shader Delivery (devblogs.microsoft.com/directx)
1 point by ksec 6 months ago | past
D3D12 Cooperative Vector (devblogs.microsoft.com/directx)
1 point by ibobev 9 months ago | past
D3D12 Shader Execution Reordering (devblogs.microsoft.com/directx)
1 point by ibobev 9 months ago | past
D3D12 Opacity Micromaps (devblogs.microsoft.com/directx)
1 point by ibobev 9 months ago | past
DirectX Raytracing 1.2, Pix, Neural Rendering and More at GDC 2025 (devblogs.microsoft.com/directx)
1 point by ibobev 11 months ago | past
Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025! (devblogs.microsoft.com/directx)
2 points by p_ing 11 months ago | past
Enabling Neural Rendering in DirectX: Cooperative Vector Support Coming Soon (devblogs.microsoft.com/directx)
1 point by fidotron on Jan 11, 2025 | past
DirectX Adopting SPIR-V as the Interchange Format of the Future (devblogs.microsoft.com/directx)
174 points by AshleysBrain on Sept 19, 2024 | past | 133 comments
D3D12 (GPU) Work Graphs (devblogs.microsoft.com/directx)
2 points by peter_d_sherman on July 26, 2024 | past | 1 comment
D3D12 Preview: Mesh Nodes in Work Graphs (devblogs.microsoft.com/directx)
1 point by ibobev on July 19, 2024 | past
Open Sourcing DXIL Validator Hash (devblogs.microsoft.com/directx)
1 point by ibobev on July 17, 2024 | past
DirectX Automatic Super Resolution (devblogs.microsoft.com/directx)
1 point by starlord__ on June 7, 2024 | past
DirectX Automatic Super Resolution: The First OS-Integrated Super Resolution (devblogs.microsoft.com/directx)
1 point by stu2010 on June 6, 2024 | past
DirectX 12 Work Graphs now stable (devblogs.microsoft.com/directx)
8 points by pjmlp on March 12, 2024 | past
DirectX Innovation on Display at GDC 2024 (devblogs.microsoft.com/directx)
4 points by doener on March 1, 2024 | past
DirectX Innovation on Display at GDC 2024 (devblogs.microsoft.com/directx)
1 point by raytopia on Feb 29, 2024 | past
Neural Processor Unit (NPU) Support in DirectML (Developer Preview) (devblogs.microsoft.com/directx)
1 point by doomroot13 on Feb 1, 2024 | past
DirectML: Accelerating AI on Windows, Now with NPUs (devblogs.microsoft.com/directx)
7 points by beauzero on Dec 14, 2023 | past
Preview support for Llama 2 in DirectML (devblogs.microsoft.com/directx)
2 points by vyrotek on Nov 15, 2023 | past
D3D12 Work Graphs Preview (devblogs.microsoft.com/directx)
8 points by ibobev on June 27, 2023 | past
DirectX Work Graphs Preview (devblogs.microsoft.com/directx)
4 points by pjmlp on June 23, 2023 | past

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