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Also in Satisfactory pumps need power to run, so coal power plants quite realistically won't start without extra power (unless you have a water tower on the input).


Mid-line pumps do, but "offshore pumps" that pull water from lakes don't actually use any electricity. Otherwise, they would have to build a whole new mechanic for how you power your first water pump. Maybe you'd have to make iron buckets and bring 10 buckets of water to your boiler to get it started, then the offshore pump could use the brief moment of electricity to start pumping water continuously. Maybe you'd have to salvage a solar panel off your ship to start the water pump, since you can't build solar panels in early game. Maybe we're assuming that the water is flowing and the water pump has its own built in water wheel power source.

Same thing with all the coal burning... how does that coal get ignited? Do we secretly have an infinite lighter in our pocket? Are we rubbing sticks together but not showing it for the sake of gameplay?


I think you're talking about factorio, right hnuser123456?

In satisfactory, all pumps need water and there is a special kind of power plant that doesn't need pumps/electricity to kickstart the factory. It's special because it needs items the player has to manually gather and only runs "on demand" (shuts off if enough power from regular plants is provided)

Strong recommendation to give it a try if you haven't already. It's very different to factorio, but great in it's own way


Oops, sorry... I played a lot of both around the same time, and got them confused :)

My girlfriend had more fun collecting leaves for the biomass burners and playing the tetris game in the workshop while I built the conveyors and calculated ratios... I let her keep adding leaves even once we were burning coal, but she eventually noticed leaves weren't burning anymore :)


What I think they should have done is have the offshore pump use power but any building adjacent to fluid simply picks it up, no pump needed.




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